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  • Neolithic Dawn Signs with Clique Games for a Groundbreaking VR Game Launch

    The entire team at Clique Games is thrilled to announce our partnership with Neolithic Dawn, a highly anticipated open-world survival game with real world physics-driven mechanics, developed by Neolithic LLC. With this collaboration, we aim to revolutionize the VR gaming industry with an immersive experience set in the rich backdrop of 10,000 BCE. We consider Neolithic Dawn to be the perfect fit to add to impressive track record of successful VR titles, including Monkey See Monkey Doo Doo VR, Rogue Ascent VR, which just launched on the Official Meta Store, and Dragon Fist: VR Kung Fu–which is set to hit the official Meta Quest Store this winter. Neolithic Dawn is the latest addition to our roster, and it promises to redefine the boundaries of VR gaming. Neolithic Dawn takes players on an unforgettable journey as they embody a small child growing up in a tribe in Canada. Guided by a mystical amber amulet that was found around your neck as a baby, players follow a path that leads them back to their ancestral homeland near the ancient glacial Lake Agassiz. With gameplay elements like multigeneration permadeath, free-form customized crafting, and real-time hunger and thirst management, Neolithic Dawn introduces a fresh perspective to the VR gaming landscape. "We are incredibly excited to partner with Neolithic LLC and bring Neolithic Dawn to VR enthusiasts worldwide," said Brandon Egolf, CEO of Clique Games. "This game is a true testament to the potential of VR as a storytelling medium. With its captivating concept, innovative mechanics, and seamless real world physics-driven mechanics, Neolithic Dawn has the potential to be a game-changer in the VR market." Neolithic LLC, the creative force behind the game, has garnered significant attention and a dedicated following throughout the development process. With an impressive 117k TikTok followers amassed during the game's creation, Neolithic Dawn has generated immense anticipation among gamers. James Bellian, CEO of Neolithic LLC, expressed his excitement about partnering with Clique Games, stating, "We chose to sign with Clique Games because we believe they are the perfect partner to help us bring Neolithic Dawn to the forefront of the VR market. Their expertise in publishing and their commitment to innovation align perfectly with our vision for the game. We can't wait to unleash this unique and immersive experience onto the world." Neolithic Dawn's innovative gameplay mechanics, including the multi-generational permadeath feature and real world physics-driven mechanics, provide players with an unrivaled level of immersion and challenge. The game's dynamic world, with changing seasons and unpredictable events, ensures that every day in the game is a reflection of the real world. Clique Games and Neolithic LLC are poised to deliver an extraordinary VR gaming experience with Neolithic Dawn. As the partnership unfolds, we aim to push the boundaries of what is possible in VR gaming and create a lasting impact on the industry. About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/press About Neolithic LLC Neolithic LLC is a game development studio committed to creating unique and captivating experiences. With their upcoming release, Neolithic Dawn, the company aims to transport players to a mesmerizing world and challenge their survival instincts in a thrilling VR setting. Game Website: https://neolithicsurvivalgame.com/

  • Purdue Master’s Graduates Launch Sci-Fi VR Shooter "Rogue Ascent VR" on Official Meta Quest Store

    PRESS RELEASE - Clique Games is proud to announce Rogue Ascent VR, a Revolutionary Sci-Fi VR Shooter with Seamless Hand-Tracking Technology, is now available for purchase on the Official Meta Quest store. Menlo Park, CA – Nooner Bear Studio, a game development studio led by Purdue Master’s Graduate Jordan McGraw, has launched its highly anticipated sci-fi VR shooter, Rogue Ascent VR, on the official Meta Quest store. The game features seamless hand-tracking technology that allows players to control their movements and weapons with precision and ease, providing a truly immersive and unique VR experience. Rogue Ascent VR began as a Kickstarter campaign back in 2021 and quickly gained the attention of Clique Games, who signed on as their publisher. In June of 2022, the game became one of the first virtual reality titles to offer native Twitch integration that enables streaming communities to engage directly with streamers in-game. "Most Quest Owners are passionate, proud VR enthusiasts who got into it because they wanted to be a part of the next wave of technology," said Jordan McGraw, founder of Nooner Bear Studio. "VR enthusiasts are constantly seeking out innovative and high-quality experiences, while also searching for modern iterations of their favorite genres that they can replay endlessly." With Rogue Ascent VR, Nooner Bear Studio aims to provide VR enthusiasts with the cutting-edge experience they've been waiting for. The game features a fully intuitive hand-tracking combat system and a layered dynamic soundtrack that changes based on the player's decisions, offering a new style of gameplay and experience like never before. In Rogue Ascent VR, players must find weapons, gain perks, and craft upgrades to complete each level and save the planet! Jordan McGraw, CEO of Nooner Bear Studio, continued, "We are thrilled to finally launch Rogue Ascent VR on the official Meta Quest store. This game has been a passion project for us since our Kickstarter campaign almost 2 years ago, and we are excited to share it with the VR community. With our seamless hand-tracking technology and innovative gameplay, we believe Rogue Ascent VR is the cutting-edge experience that VR enthusiasts have been waiting for." Brandon Egolf, co-founder and CEO of Clique Games, added, "We are proud to partner with Nooner Bear Studio on the release of Rogue Ascent VR. As a publisher, our goal is to support talented developers and bring their innovative games to market. We believe Rogue Ascent VR is an exciting addition to the Meta Quest store and will offer players a unique and memorable VR experience." Click below to download Rogue Ascent VR on the Official Meta Quest Store. About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/press About Nooner Bear Studio Nooner Bear Studio is an Indianapolis based VR development studio lead by Jordan McGraw. Jordan received his master of science in Computer Graphics Technology from Purdue University, and has worked with Virtual Reality in gaming, data visualization, science, and medicine. Nooner Bear Studio focuses on using emerging technology to create fun, engaging, and immersive experiences for Virtual Reality. Game Website: https://www.rogueascent.com

  • 6 Ways VR Publishers Help VR Developers Launch Their Game

    Virtual reality (VR) gaming is quickly becoming the future of the online gaming and Esports industry. With its immersive experiences, VR games have the potential to transport players to entirely different worlds, making it one of the most exciting fields of gaming today. However, creating a VR game requires a lot of resources and expertise, and launching it to the market is no easy feat. This is where a VR publisher comes in – they can help VR Developers bring their VR games to the masses, and here are six reasons why every VR developer needs one. 1. Resources & Expertise: Developing a VR game involves a lot of moving parts, from designing the game mechanics to creating immersive environments and optimizing performance. A VR publisher can provide developers with the expertise and resources required to make a game that is not only immersive but also optimized for different VR platforms. They can offer advice on the best VR platforms to launch a game, help developers navigate the complex licensing and certification requirements, and assist with marketing and distribution. This support can be crucial for a VR developer, especially for those without experience in bringing VR games to market. One great example of a VR game that has benefitted from a VR publisher is "A Fisherman's Tale," developed by Innerspace VR and published by Vertigo Games. The game features a unique gameplay mechanic where players must navigate a lighthouse using miniature versions of themselves, creating an immersive experience that truly stands out. With the help of Vertigo Games, the game was optimized for different VR platforms, and it was launched on multiple platforms, including PlayStation VR and Oculus Quest. This allowed the game to reach a wider audience, ultimately leading to more sales and success. 2. Industry Connections & Experience: VR publishers have a network of industry connections and experience that can help developers navigate the complex world of VR gaming. This includes contacts with hardware manufacturers, software vendors, and other key players in the VR ecosystem. This network can help developers secure better deals on hardware and software, leading to cost savings that can be reinvested in the game's development. Furthermore, VR publishers can offer advice on the latest trends in VR gaming, which can be valuable in helping developers create games that are more relevant and appealing to their target audience. The success story of Rogue Ascent VR demonstrates how VR Publishers can leverage their industry connections and expertise to help VR developers launch their games successfully. Nooner Bear Studios, the developer of Rogue Ascent VR, started the game as a humble Kickstarter campaign. But Clique Games, a VR Publisher with years of experience in the gaming industry, discovered the potential of the game and rebranded it to give it a fresh new look. Clique Games then used their industry connections to make Meta Quest aware of the game. Fast forward a year, and Rogue Ascent VR is set to officially launch on the Meta Quest store, the "Mecca" of platforms for VR games. With the help of Clique Games, Rogue Ascent VR will officially launch on the Meta Quest store on May 4th and is expected to become a hit with gamers around the world. Their success story shows the important role that VR Publishers play in helping VR developers reach their full potential and bring their games to a wider audience. 3. Funding & Investment: Developing a VR game can be expensive, and many developers may not have the resources to self-fund their projects. A VR publisher can provide funding and investment opportunities to help developers bring their games to market. This can include seed funding for initial development, or funding for marketing and distribution. Furthermore, VR publishers may also have connections with venture capitalists and other investors who are interested in supporting innovative VR games. One example of this, and something that made the statement "VR is relevant", is a Oculus Rift VR game from 2017 called "Lone Echo"--developed by Ready at Dawn and published by Oculus Studios. This was a zero-gravity adventure game, where players navigate a space station and solve puzzles. With the help of Oculus Studios, Ready at Dawn was able to secure funding to develop the game, which allowed them to create the most highly polished and immersive experience that VR could offer at the time. The game was a critical and commercial success, with many praising its innovative gameplay mechanics and stunning visuals. 4. Testing & Feedback: VR publishers can provide valuable feedback and testing throughout the development process, helping developers refine their games and make them more appealing to players. This can include testing for usability and playability, as well as feedback on the game's storyline, characters, and environments. By working closely with a VR publisher, developers can create games that are more engaging and immersive, ultimately leading to greater success in the market. One example is the VR game "Shooty Fruity"--developed in partnership by Near Light Studios, and published by nDreams. The game is a “shoot & serve” multi-tasking gameplay made especially for VR & motion control. With the help of their publisher, the game underwent extensive testing and received valuable feedback on gameplay mechanics and user experience. This led to improvements in the game's design, making it more intuitive and immersive for players. 5. Marketing & Distribution: VR developers need to reach a wide audience to ensure the success of their games. However, marketing and distribution can be challenging, especially for small independent studios that may not have the resources to market and distribute their games effectively. VR publishers can help developers with marketing and distribution, ensuring that their games reach a wider audience, and ultimately more sales. VR publishers can help developers promote their games through various marketing channels, including social media, email marketing, and online advertising. They can also help developers generate buzz for their games by partnering with influencers and media outlets to showcase their games to a wider audience. VR publishers can help developers distribute their games on multiple VR platforms. This includes working with VR platform providers, such as Meta, PlayStation VR, PicoVR, and SteamVR, to ensure that the game is available on multiple platforms simultaneously. This can help increase the visibility of the game and reach a wider audience. The success of "Monkey See Monkey Doo Doo" by Continuum XR, published by Clique Games, is a prime example of how VR Publishers can use their marketing and distribution expertise to help VR developers successfully launch their games. Clique Games used a multi-faceted approach to promote the game, including building a strong community around it through the creation of a Discord server that, as of April '23, has amassed almost 9000 members. They also utilized viral marketing and their relationships with industry influencers on popular video platforms like TikTok and YouTube to attract players and generate buzz around the game. By leveraging their expertise in marketing and distribution, Clique Games was able to successfully position "Monkey See Monkey Doo Doo" as a fun and engaging free-to-play multiplayer VR game that appealed to a broad audience. As a result of their efforts, the game has amassed over a quarter-million users since its launch in January of '23. This success story highlights the importance of VR Publishers in helping developers navigate the competitive landscape of VR gaming by using their marketing and distribution expertise to help games stand out and reach a wider audience. Effective marketing and distribution are critical to the success of VR games. VR publishers can help developers promote their games through various channels and distribute them on multiple platforms, ensuring that they reach a wider audience and achieve success. 6. Licensing & Intellectual Property (IP): VR developers need to navigate complex licensing requirements when creating VR games. These requirements can vary depending on the VR platform and can be challenging to navigate, especially for small independent studios. VR publishers can provide guidance and support for licensing and intellectual property issues, helping developers protect their games and ensure they are properly licensed for different VR platforms. For example, VR publishers can help developers understand the licensing requirements for different VR platforms, such as Meta Quest, PlayStation VR, Pico VR, and SteamVR. They can also help developers navigate the licensing process and ensure that their games are properly licensed and protected. Furthermore, VR publishers can help developers protect their intellectual property by providing legal support and advice. This includes helping developers register trademarks and copyrights, and providing guidance on how to protect their games from infringement. VR publishers can also help developers negotiate licensing deals with third-party companies to use their intellectual property in their games. Navigating the licensing and intellectual property requirements of VR development can be challenging, but with the help of VR publishers, developers can ensure that their games are properly licensed, protected, and ready to launch on different VR platforms. The success of "Creed: Rise to Glory" by Survios is a great example of how VR Publishers can use their licensing and intellectual property expertise to help VR developers launch their games. "Creed: Rise to Glory" is based on the iconic "Rocky" film franchise and features some of the most recognizable IP in the entertainment industry. Survios, the publisher, worked closely with the IP owners to secure the necessary rights to create an authentic and immersive VR experience that fans of the franchise would love. They also leveraged their expertise to ensure that the game was developed in a way that respected the IP, while still providing a fresh and exciting gameplay experience for players. Thanks to Survios' licensing and IP expertise, "Creed: Rise to Glory" became a major success and a fan favorite among gamers and "Rocky" fans alike. This success story demonstrates the crucial role that VR Publishers play in bringing together the right resources and expertise to create truly memorable and successful VR games. Conclusion VR gaming is an exciting and rapidly growing field, but it is also a complex and challenging one. Developing a VR game requires a lot of resources and expertise, and launching it to the market can be even more challenging. This is where a VR publisher comes in – they can provide developers with the expertise, resources, and industry connections required to bring their game to the masses. By working with a VR publisher, developers can create games that are optimized for different VR platforms, navigate complex licensing and certification requirements, and reach a wider audience. Ultimately, this can lead to increased sales and success, making it an essential part of any VR developer's toolkit. About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/rogueascent-presskit

  • Clique Games to Attend GDC 2023, Representing Three Exciting VR Games

    PRESS RELEASE - Clique Games, the well-known VR Publisher, announced today that they will be attending this year's Game Developers Conference (GDC) to showcase their exciting lineup of VR games. The company's three popular titles, Rogue Ascent VR, Dragon Fist: Kung Fu VR, and Monkey See Monkey Doo Doo VR, will be represented at the conference. GDC, the Game Developers Conference, is the world's largest professional game industry event, bringing together game developers, publishers, and industry professionals from around the globe to share ideas, learn from experts, and network with other industry professionals. Rogue Ascent VR, one of Clique Games' most highly anticipated titles, will have its own booth at the conference. Attendees can find the Rogue Ascent VR booth at N3116 in GDC Play. Rogue Ascent VR, set to launch on the official Meta Quest Store in May of this year, has been generating buzz in the VR community for its unique gameplay and stunning graphics. "Rogue Ascent VR is a thrilling game that has been in development for a while now, and we are excited to showcase what updates we’ve made at GDC," said Brandon Egolf, Clique Games Founder & CEO. "We believe it has the potential to be one of the best VR games on the market and we're thrilled to offer attendees a sneak peek of what's to come." Jordan McGraw, CEO of Nooner Bear Studio, the team behind Rogue Ascent VR, expressed excitement about the upcoming event: "GDC is the perfect place to showcase the latest in gaming technology, and we're thrilled to be a part of it. We're confident that Rogue Ascent VR will make a big impact at the conference, and we can't wait to see what the future holds for Clique Games and the VR gaming industry." Ben Olding, Director of Ben Olding Games will also be attending the conference to represent his hit title, Dragon Fist: Kung Fu VR–a top-10 best-rated game on App-Lab. The game is also slated to launch on the official Meta Quest Store later this fall. "We are excited to be attending GDC 2023 and have the opportunity to meet other industry professionals and enthusiasts," said Ben. Continuum XR, the studio behind the viral sensation Monkey See Monkey Doo Doo VR, will also have team members at GDC 2023. The game has taken the VR world by storm with its viral content and influencer coverage, and Continuum XR co-founder and Chief Creative Officer Michael Murdock is looking forward to the opportunity to showcase the game. "Monkey See Monkey Doo Doo VR has been an amazing project for our team, and we are thrilled to bring it to GDC and share it with the VR community," said Michael. About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/rogueascent-presskit About Nooner Bear Studios Nooner Bear Studio is an Indianapolis based VR development studio led by Jordan McGraw, that focuses on using emerging technology to create fun, engaging, and immersive experiences for Virtual Reality. Jordan received his master of science in Computer Graphics Technology from Purdue University, and has worked with Virtual Reality in gaming, data visualization, science, and medicine. Game Website: https://www.rogueascent.com About Ben Olding Games Ben Olding is a UK independent game developer and has produced games including Warlords: Call to Arms, Starfighter: Disputed Galaxy, and the Dragon Fist series Game Website: https://www.dragonfistvr.com/ About Continuum XR We believe Augmented Reality (AR), Virtual Reality (VR) and Web3 blockchain technology are the foundation that will become the next evolution of human interaction. At Continuum, we are harnessing these innovative technologies to create unforgettable experiences! Website: https://www.continuum-xr.com/

  • Monkey See Monkey Doo Doo VR Launches on AppLab

    PRESS RELEASE - VR Publisher Clique Games is thrilled to announce the official launch of Monkey See Monkey Doo Doo VR on AppLab, Meta Quest's platform that provides a streamlined solution to build, test, and deploy custom apps--effective January 31st, 2023. Monkey See Monkey Doo Doo, a free-to-play multiplayer VR game, where players are monkeys racing to collect bananas while trying to sabotage each other with monkey "doo doo" throws, has already created a strong community and viral awareness throughout development-- generating over 5k Discord users during early-access. It was announced in early December that Clique Games had partnered with Monkey See Monkey Doo Doo and will serve as the publisher for this highly-anticipated VR title. "Monkey See Monkey Doo Doo is a true masterpiece of VR gaming and we're thrilled to bring it to players on AppLab. Our commitment to delivering the best multiplayer VR experiences is reflected in this game, and we can't wait for players to join the monkey madness." said Brandon Egolf, Co-Founder & CEO of Clique Games. “With its fast-paced action, hilarious physics, and free-to-play aspect, it's a game that is sure to put a smile on players' faces and bring them together with friends.” Continuum XR, the studio behind the game, has a history of creating immersive experiences using cutting-edge technology. “Monkey See Monkey Doo Doo VR is a perfect example of what can be achieved in VR gaming. The combination of fast-paced action, intuitive controls, and comedic elements makes for a truly unforgettable gaming experience,” said Michael Murdock, Co-Founder and Chief Creative Officer of Continuum XR. “We're proud to have brought this game to life and can't wait for players to join the community and start throwing some monkey doo doo.” Like many development studios, Continuum XR was confident in their abilities to create amazing experiences, and wanted to keep doing just that. “We have a very creative team and we know we can do amazing game development. Once we knew we had something special on our hands, we wanted to continue focusing on the game – and have a publisher help us get it to the masses. With this strategy we could maximize the user experience and not get distracted by the marketing and publishing side of things.“ stated Murdock, Continuum XR CCO. “Clique Games was the perfect fit because like us, they saw the potential in the game. They also move fast like we do, and our visions aligned with the road map of where this game could go. While we did vet out other publishers, it really felt like a slam dunk from the beginning with the Clique Games team.” Monkey See Monkey Doo Doo is available for purchase on AppLab About Monkey See Monkey Doo Doo Monkey See Monkey Doo Doo is a free-to-play, unique locomotion, multiplayer game where players are monkeys who race to collect bananas and throw monkey “doo doo” at other players to gain a competitive edge. The game is known for its unique locomotion, fast-paced gameplay, and scalability of multiplayer game modes. The highly stylized art style, focus on fun, and emphasis on community building have already generated a strong and engaged following for the game. Monkey See Monkey Doo Doo is designed to be a hilarious blend of action and physics and aims to bring together the best parts of VR into one game. The game's developers and publisher, Clique Games, have plans for continued expansion of the game's features and are committed to maximizing the user experience. Key Features Grab to move Use your hands and the environment to move through the jungle. ​ Search Search for bananas around the trees. ​ Spend Purchase new cosmetics to make your monkey your own. ​ Take Aim Grab some doo doo and toss it at your enemies to steal their bananas! ​ Survive Avoid the alligator in the middle and the dangerous current that will sweep you away! Learn more at MonkeyDooVR.com. About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/rogueascent-presskit About Continuum XR We believe Augmented Reality (AR), Virtual Reality (VR) and Web3 blockchain technology are the foundation that will become the next evolution of human interaction. At Continuum, we are harnessing these innovative technologies to create unforgettable experiences! Website: https://www.continuum-xr.com/ About Monkey See Monkey Doo Doo VR Monkey See Monkey Doo Doo is a unique locomotion, multiplayer game where players are monkeys who race to collect bananas and throw monkey “doo doo” at other players to gain a competitive edge. Website: https://discord.com/invite/2CyyG8nY7H

  • Dragon Fist: Kung Fu VR Makes Top-10 List of Best Rated Games on AppLab

    RoadtoVR article written by Ben Lang, a former editor across several technology publications and founder of RoadtoVR. According to Ben Lang, as of October of '22 there were 1,457 games and apps available on App Lab, more than triple the number of apps on the main Quest store. Top 20 Best Rated Quest Games in App Lab He also listed out the top 10 best rated games on App Lab, where Dragon Fist: Kung Fu VR placed #8 out of all 1,457 games in App Lab. Read the full RoadtoVR article here. About Dragon Fist: Kung Fu VR When a powerful, ruthless master emerges in the world of martial arts, it awakens many emotions. From the ambitious master looking for a challenge, to the wronged peasant sworn to revenge, to the jealous emperor who wants to be the sole ruler of the people, it brings out many people to fight each other and achieve their own goals. Dragon Fist: VR Kung Fu features full-body tracking and first-person VR Kung Fu combat against a variety of different opponents, with a variety of different fighting styles, tactics, special moves and back stories. Purchase Dragon Fist: Kung Fu VR on App Lab Today!

  • 6 VR Game Alternatives to Gorilla Tag

    In early December of 2022, it was announced that Gorilla Tag, a viral indie game that has all but taken over the VR world this year, will be launching on the official Quest store. Gorilla Tag may seem like a simple game of multiplayer tag, but it’s unique hand-based locomotion and charmingly low-fi visuals are welcomed with open arms by their users. If you love the unique “swinging arm” locomotion style of Gorilla Tag and want to play more like it, we’ve listed 5 similar VR titles that we think you’ll enjoy. Flipout It’s like a totally tubular turtle sim! Butterfly, backstroke, or freestyle! Swim around just like a real turtle, no buttons or joysticks required! Play on your own or join your fellow turtles in a public or private game. Enjoy anything from showing off your tricks on the diving board to exploring hidden treasures! Check it out on Applab Monkey See Monkey Doo Doo Monkey See Monkey Doo Doo is a free-to-play, unique locomotion, multiplayer game where players are monkeys who race to collect bananas and throw monkey “doo doo” at other players to gain a competitive edge. Monkey See Monkey Doo Doo is still in early-access, but you can join the Discord Community for more info on how to play here: https://discord.com/invite/2CyyG8nY7H Gorilla Soccer Gorilla Soccer is a very interesting take on VR competitive sports–in that you play as a gorilla. And it’s currently free-to-play! The locomotion for Gorilla Soccer is inspired by Gorilla Tag. You can run, jump, and hit the ball using only your hands. The rules are the same as futbol (soccer). Gorilla Soccer is still in early access but is still available on App Lab! More improvements and content are still being added. You can also join their discord here: https://discord.gg/KHpB8bZVcG Gorilla Soccer on App Lab Everything Has Arms It's hide-and-seek on steroids in VR. And everything has arms! Hunters are looking for the heavily "armed" items in this multiplayer VR prop-hunt game. As mimic you blend in and fool the hunters, high-fiving other mimics for victory. Hunters need to find and catch the flexing flower pots in this fast-paced hide and seek game. Everything has arms in Everything Has Arms. In Everything has Arms you either take on the role of a Hunter or become a Mimic. Mimics can disguise themselves by possessing objects and hide as them. Score by high-fiving other mimics and staying in the game as long as possible. As soon as the hunters spot you, you need to bolt and lose them before they catch you. Hunters need to find and chase down the Mimics. Their finger guns will slow them down and hinder their jumping ability. Everything Has Arms on App Lab No More Rainbows You play as The Beast. Since time immemorial you have served as Warden of the Underworld, passing the eternities in a peaceful slumber. You are suddenly awoken by joyful melodies piercing the warm darkness. The ashen air now reeks of tulip perfume. The once burning magma floor tiles now feel lush and fresh under your claws. The shrines are desecrated with childish chalk drawings festooned with smiley faces. Using an arm based locomotion, you must spring forth into this fantastical VR platforming world and reclaim your home! No More Rainbows is currently in beta testing, but the full game will include: - 4 Unique Campaign Worlds - Environmental Storytelling - Exciting Multiplayer Modes - Personalize your beast with cosmetics and skins - Worldwide/Friend Leaderboards - Unforgettable Boss Encounters No More Rainbows on App Lab Sweet Escape You’ve been pulled into an evil witch’s sweet candy world where nothing is as it seems. You have to climb against friends through giant candy courses in a race for your survival. Conquer your fear of heights and climb the fastest to have your chance on the winner’s podiums. The quicker you are to master leaps from huge cupcakes, massive lollipops, and gooey candy bars, the better rank you’ll have on the global scoreboards. Every time you win a race, you’ll get to choose the fate of your opponents: push the party button and everyone celebrates the chance to race again, or choose to dip them into a hot cauldron of melted chocolate. The choice is yours in this sweetly competitive land of candy! Sweet Escape on SideQuest Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. If you think we can help you with your VR experience, reach out to us and we’d love to have a conversation.

  • Creating a Hand Tracking VR Experience

    10 Steps with Downloadable Checklist We spoke with numerous hand tracking VR developers from around the world to gain insight about the struggles and successes of creating a full hand tracked VR experience for the Meta Quest. Based on our conversations, we developed a checklist for how to design, develop, and successfully launch a hand tracking VR title from the ground up. From building your team to your building out hand gestures and mechanics, to getting a title published and bringing in sales––here’s everything you need to know to get started. Featured below is Jordan McGraw, CEO of Nooner Bear Studio and creator of the viral Meta Quest hand-tracking title, Rogue Ascent, to gain further insight into what it takes to make a hand-tracking VR game successful. 1. Ask the Question “Why am I making a hand tracking game in the first place?” If you are thinking about designing a VR experience that utilizes hand tracking it is essential to “know your why”. There is no one right answer to this question, but you better make sure you have your answer – and can defend it to yourself or anyone else who might not see your vision. With hand tracking VR experiences, it is a “all or nothing” mentality. Hand Tracking is not just another feature that can be fully utilized by plugging into existing controller-based games. Hand tracking must be the foundational technology in which you build your VR experience. Hand tracking is a design challenge for many reasons. For an ambitious developer, this challenge alone may be incentive enough. Maybe you have a burning design idea you want to investigate. Either way, hand tracking should not be seen as a trivial analog to controller-based input. There will be new challenges and little precedent to draw from. For these reasons it is important to have a strong grasp of why you are setting out to design a hand tracking VR experience. Jordan’s Thoughts: "To take an existing controller-based game and implement hand tracking does little service to the technology and to your player. Hand tracking must be treated as a foundational technology. After all, if hand tracking can only measure as tall as the controller it replaces, why bother at all? We have to bring something new to the table. This is an emerging technology– we’re all out here figuring it out together. There’s no shortage of trailblazing involved. You’ll need to get comfortable working in a design space without any handrails. Your job as the game’s designer will be to utilize all of your creative resources to their fullest capacity. Take full advantage of lessons learned in fields of psychology and physiology and build upon them." 2. Build the Right Team To successfully design and create a hand tracking VR game, you’ll need to put together the right team. Ideally, your team members also have experience in designing VR games using hand tracking technology. If they do not, it is essential that are fully bought into your “Why” (see point #1 above), and share the same passion for technological trail-blazing as you do. Your team will essentially define and plan your hand tracking project. For a typical indie team to do this, you’ll need to hire a project manager to lead the team. The rest of the team can be filled with some or all of the roles listed below. Note that you will not need a single individual for each role. With VR design studios, oftentimes a small team of 3 or 4 can wear all necessary hats to complete the project. VR developers UI designers Game Artists / Illustrators / Graphic Designers Business Analysts VR Publisher (see point #7) Web developers Mobile developers Quality Control Managers Testers DevOps engineer Jordan’s Thoughts: Find people who understand your vision. Always surround yourself with those who understand your needs as a developer. As a member of the team, you need to create a dialogue which facilitates creative thinking. Be open and communicative with your team about what is needed, and provide the wider context where their work will fit in. Don’t wait for gratitude to go on sale– give it to your team when it’s most valuable. 3. Make Hand Tracking a Value-Add, Not a Gimmick With any restrictive or complex design, you have to align your perspective with that of the technology itself. What is it capable of achieving? What are its limitations? Are there gaps in the technology to be addressed? Be honest and reasonable in your estimation. Understanding the limitations of a technology is not a drawback. Rather, it creates a foundation of strength in your design. Aim for simplicity in all things. Abide by the Golden Rule of Hand Tracking: The experience must feel better with hands than controllers….otherwise it is a useless gimmick. Jordan’s Thoughts: You’ll always hear me talk about the field of Human Factors. Human Factors is the field of inquiry that informs an engineer how far to raise the volume of factory alarms above the ambient decibel of the shop floor. It’s the field that gives designers the intuition to design ease-of-motion interfaces and the insight of when to use analog or digital instrument displays in an airplane cockpit. It’s everywhere. Human Factors is the reason your browser’s exit button occupies a corner where it can’t be overshot by your cursor. Every good design will have its roots in Human Factors. Find and water those roots. 4. Get Creative with the Different Orientations and Gestures for Your Hands Don’t just take controller-directed gestures that have been in video games for years and make them hand-tracked. This is a whole new world that has yet to be explored with countless new gestures and movements that can really mean something within the game. Consider the psyche of the real-life player…Their entire gaming universe has revolved around moving joysticks and pushing buttons. Now they can actually BE their characters. They can make their characters MOVE how THEY MOVE. Use this to your advantage to create a new level of immersion that no one has ever experienced before. Jordan’s Thoughts: There are always more factors to consider than you will initially bring to bear on a problem’s solution. Take time to think orthogonally. Let’s pretend you’re having difficulty with a unidimensional input system– are you leveraging the temporal dimension? Build a comprehensive input space. What designs are people already familiar with? What existing designs can be adapted to match your new method of interaction? You can always unfold narrow concepts into higher dimensions. Do not accept limitations at face value. 5. Don't Over-Complicate the Controls & Keep Everything Fluid Your player will thank you for keeping things simple. What is the player’s ‘home-base’ for gesture controls? Can the player relax their hand without initiating an action? How do gesture actions overlap? What priority do you assign to gestures if they overlap? How can you utilize gesture overlap? Consider the musculature of the human hand and always aim to reduce the amount of movement a player is required to make. Jordan’s Thoughts: Physical fatigue is your foremost consideration. Is a gesture easier to reach from one position than it is from another? A hand gesture may be easy while sitting at your desk, but can you repeat that gesture for 30 minutes straight? Develop gestures such that their activation thresholds can be adjusted. Don’t exhaust your player by having them hold their arms out for extended periods. The present force of gravity is always taxing your player’s endurance. 6. Discuss Accessibility for Those with Disabilities How and should you include it in your hand tracking VR experience? Accessibility is the willingness to create opportunities so that people can overcome obstacles in daily situations. In the context of designing a hand tracking VR game, accessibility is the pursuit of ensuring access and inclusion for people with disabilities within the UX design of the experience itself. Promoting digital inclusion is not only the ethically right thing to do, but it also creates conditions where more users can use your product. Jordan’s Thoughts: Always keep the plates of accessibility spinning during development. You and your testing environment will necessarily represent an incomplete picture of the larger population. Think over the most simple ways to remain inclusive of players who may face additional challenges utilizing your designs. Seek out feedback from those who can provide insight about disabilities and how they overcome them. Make Human Factors your friend. 7. Choose the Right Publisher Managing a company is a challenge no matter how you slice it. You should work to understand the role of a publisher and their motivations as an entity. Publishers will often focus on a specific market. Do they specialize in mobile games? PC titles? Virtual Reality? How about specific genres? Are they known for story-driven games? What does their history of experience look like? Does it make sense to bring them on for your title? What connections do they have to larger distribution platforms? A publishing team is there to provide you with the resources you need as a developer to bring your vision to life. Jordan’s Thoughts: A strong publishing team will be deeply invested in your project and your growth as a professional. There should be prompt, clear, and productive communication between you and your publishing team. This is your project. Allow them to advise you– it’s their job. Avail yourself of the value they provide. Your communication should reflect a mutual respect and understanding of each other’s role. If a publisher did not meet any of these criteria you would not see me working with them. 8. Find your Platform(s) The big thing here is to make sure you build for platforms that can support the hand tracking feature. There are others, such as the Magic Leap and Vive One, but the best bet is to design your hand tracking VR game or experience for the Meta Quest Platform, which is the most utilized hand tracking platform in the world. Jordan’s Thoughts: Each platform allocates their strengths differently. Have respect for yourself and your product when selecting platforms. Is exclusivity something you welcome or aim to avoid? Does the platform have a promising future? Are they willing to provide development units for your team? Will they help fund development? Research their market share. How long will the platform maintain their hold on the industry? 9. Use Marketing to Effectively Show This is a Hand Tracking Title Since this is still a new technology, it will take some time for people to immediately recognize a hand tracking game when they see it. It is you and your publishers job (see point #7) to effectively and creatively communicate your unique value proposition and competitive differentiators. You need to demonstrate that the actions being shown are not a result of traditional VR input. This may require adding special features which are only used for demo purposes. Get creative with your pitches and show why you believe hand tracking is the future of gaming. Jordan’s Thoughts: Fair or not, there’s a lot of weight on your shoulders to get this right. Be willing to receive criticism from those who shy away from what they consider unproven technology. Be the one to prove them otherwise. Many people who discouraged our efforts were those who had never actually used the technology before. You’d be surprised how hard people will knock things before they try it. 10. Plan for Post-Launch Your Game is Live but Don't Forget to Keep the Community Alive. Building a community around your game can be tricky. But keeping that community alive and growing AFTER you launch your hand tracking game can be even more challenging. A few ideas to keep cultivating your community are below: Create a Discord for your game and entice users to join by giving them: Free stuff Exclusive stuff A feeling that they are part of something bigger than themselves Be transparent with your development of the game Livestream development Regularly post bugs/fixes/updates/ideas Create & Aggressively build a mailing list, then creatively keep them in the loop Use your social channels to keep new interest and to invite users to join the discord server Jordan’s Thoughts: Play is an primordial behavior originating long before the advent of organized games. Social play in particular is one of life’s true rewards. Even animals seek play. And even solitary games yield more than individual experience. We are innately social creatures and we all seek to find greater meaning through community. Endeavor to make your game a nexus of expression for your players. Seek out meaningful ways in which to engage with your community. We need only a moment to think back to a time when a sense of community held a lasting impact on our growth as individuals. Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. If you think we can help you with your VR experience, reach out to us and we’d love to have a conversation.

  • Monkey See Monkey Doo Doo VR Signs with Clique Games

    PRESS RELEASE - Clique Games signs Monkey See Monkey Doo Doo VR – a free-to-play, unique locomotion, multiplayer game where players are monkeys who race to collect bananas and throw monkey “doo doo” at other players to gain a competitive edge. OREM, UT – Clique Games today announced the signing of Monkey See Monkey Doo Doo, a free-to-play, unique multiplayer VR game where players are monkeys racing to collect bananas before their opponents. Clique Games will serve as the publisher for this highly-anticipated VR title. The free-to-play aspect, highly stylized art style, fast gameplay, and scalability of multiplayer game modes all make for a unique experience that consumers will enjoy. “Monkey Doo is a hilarious blend of fast paced action and ridiculous physics. With an incredible development studio who's got an expansive list of upcoming features for the game, partnering was a no-brainer for us!“ said Brandon Egolf, Co-Founder & CEO of Clique Games. “Clique Games is named clique for a reason. Our long term goal is to put you and your friends into amazing XR experiences both paid and free. Monkey See Monkey Doo Doo is a huge step in our long term social experience plans and we're excited for what's to come.“ Continuum XR, the studio designing Monkey See Monkey Doo Doo, is well-known for creating bespoke XR experiences for B2B, but is thriving in this new sector of the XR industry. Michael Murdock, Co-Founder and Chief Creative Officer of Continuum XR explains, ”Since the beginning, Continuum has excelled in using the most modern tech to drive immersive experiences. Naturally, VR and gaming was in our veins. We took the leap and haven't looked back since.” Their emphasis on fun is manifested throughout the gameplay, and is even helping to build a culture and community behind this multiplayer-focused game. “We want people to have fun,” said Murdock. “We took some of the best parts of VR and tried to put them all into one game. We want people to laugh, sweat, and get lost throwing monkey doo at their friends.” With a focus on building a strong community, the Monkey See Monkey Doo Doo team has already built an engaged following that looks to continually get bigger and stronger. Egolf explains, “With only a small amount of influencer exposure, Continuum was able to get over 1k Discord users in just over a week! Access to the game is limited to those who are in the community currently so that has driven high engagement. By highlighting the free-to-play nature of the game, Continuum has hit a niche that many Quest & Steam users are looking for -- polished, free, multiplayer VR games!” Like many development studios, Continuum XR was confident in their abilities to create amazing experiences, and wanted to keep doing just that. “We have a very creative team and we know we can do amazing game development. Once we knew we had something special on our hands, we wanted to continue focusing on the game – and have a publisher help us get it to the masses. With this strategy we could maximize the user experience and not get distracted by the marketing and publishing side of things.“ stated Murdock, Continuum XR CCO. “Clique Games was the perfect fit because like us, they saw the potential in the game. They also move fast like we do, and our visions aligned with the road map of where this game could go. While we did vet out other publishers, it really felt like a slam dunk from the beginning with the Clique Games team.” Join the Discord Monkey See Monkey Doo Doo is still in early-access, but you can join the Discord Community for more info on how to play here: https://discord.com/invite/2CyyG8nY7H About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/press About Continuum XR We believe Augmented Reality (AR), Virtual Reality (VR) and Web3 blockchain technology are the foundation that will become the next evolution of human interaction. At Continuum, we are harnessing these innovative technologies to create unforgettable experiences! Website: https://www.continuum-xr.com/ About Monkey See Monkey Doo Doo VR Monkey See Monkey Doo Doo is a unique locomotion, multiplayer game where players are monkeys who race to collect bananas and throw monkey “doo doo” at other players to gain a competitive edge. Website: https://discord.com/invite/2CyyG8nY7H

  • Rogue Ascent, Hand-Tracking VR Wave Shooter, Adds "Battle for the Bridge" Game Mode

    Rogue Ascent, a Sci-Fi VR Shooter controlled seamlessly by Meta Quest hand-tracking technology, has added a new game mode, “Battle for the Bridge", which is the final act of the player's mission to save their home world. Check out a sneak peak of the “Battle for the Bridge”. We sat down with Jordan McGraw, Game Creator and CEO of Nooner Bear Studio, and asked him to fill us in on this new game mode: Tell us about Battle of the Bridge. How is this new game mode different from the rest of the Rogue Ascent gameplay? "The Battle for the Bridge is the final act of the player's mission to save their home world. By this point in the game, they've proven themself to be a formidable opponent and have overcome many obstacles-- they'll have the guns and gear to show for it. This battle introduces an intense and upbeat pacing to the game which compliments the core design of Rogue Ascent. The game's battleground opens beyond corridor firefights to an enormous, explosive space battle." What inspired you to create this game mode? "I've taken inspiration from many places. For one, I love the design elements of Disney World's 'Millennium Falcon' ride. I visited Disney World during development and I did a critical analysis of everything that makes that experience so unique and successful, then brought those elements into the game. I'm also inspired by classic over-the-top 80's action movies and many more recent sci-fi movies. Edward Ray's soundtrack for the battle has been an enormous inspiration of its own. When he gets in the right headspace you can feel it all over -- and it feels good." What do you think is the best part of this game mode? "Absolutely the sheer scale and magnitude of this battle. At this point the player has gained full control of the enemy ship and actually gets to use it against the enemy fleet. Just when things are getting intense, they ramp up another order of magnitude." Why will players who already own Rogue Ascent like Battle for the Bridge? "The Battle for the Bridge is an entirely new experience, even for experienced players. I've introduced plenty of room for mastery and experimentation here. It's a unique yet familiar experience that punctuates what Rogue Ascent has always aspired to achieve. Every cool trick you've picked up comes into play and you can't help but indulge in your power." Why will players who have never played Rogue Ascent like Battle for the Bridge? "This battle is intended to celebrate Rogue Ascent as a game. Intense as it may be, even new players can conquer this battle. Just knowing this battle awaits you adds an exciting undercurrent to the core gameplay. It provides succinct narrative closure while also introducing thrilling new gameplay elements. You'll be thinking about it well after the headset comes off." You can purchase Rogue Ascent on the Oculus Store via Applab below: About Nooner Bear Studio Nooner Bear Studio is an Indianapolis based VR development studio lead by Jordan McGraw. Jordan received his master of science in Computer Graphics Technology from Purdue University, and has worked with Virtual Reality in gaming, data visualization, science, and medicine. Nooner Bear Studio focuses on using emerging technology to create fun, engaging, and immersive experiences for Virtual Reality. It is currently developing an upcoming VR title, Rogue Ascent. Website: https://www.rogueascent.com About Clique Games Clique Games is a VR publisher & developer that seeks to push Virtual Reality to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be. Clique Games are high octane, infinitely replayable, and accessible for all players. Website: https://www.clique.games/ Press Kit: https://www.clique.games/rogueascent-presskit

  • Livestream: Serving Pumpkin Spice Ales & Shooting Skeletons with @ObscureNerdVR

    Halloween has finally escaped the Debt Collector’s claws and is invading Coffin Rot’s bar! Skeletons broke into the pumpkin supply and now can wear them while they attack. Captains are more thirsty and are looking for that sweet pumpkin spice latte they adore. Hop back into your favorite undead tavern and get to servin’. ------------------------------------------------------ Leap into the bootstraps of a grog-slinging bartender dishing out drinks and lead to the living undead! You pick up where your no-name, no-face, good-for-nothing father left off. Doomed to an eternity of serving grog and staving off the army of the undead is all you have ever known during your miserable existence. No sense of time passing or age gained – just you and your bar. Any sense of greed or fortune will inevitably come crashing down. Ever since your predecessor dug up what should have stayed buried to build this rotten tavern, bad luck befell this lineage. This place was built by the very same waterlogged caskets that once held your sleeping enemies. They return once again to destroy the sole thing that keeps this place breathing – gold. It is up to you to work against the curse that your father passed down, and restore the glory that once was Coffin Rot Brewing Co. Coffin Rot Brewing Co. is now available on AppLab & Steam! Steam: https://store.steampowered.com/app/1112690/Coffin_Rot_Brewing_Co/ Quest: https://www.oculus.com/experiences/quest/4382898511826807 Join our Discord: https://clique.games/discord ------------------------------------------------------ The Obscure Nerd VR is your one stop shop for weird, funny and wild comedic video game content with comedian Andy Southern. New videos drop EVERY week on his channels featuring a variety of games and platforms OBSCURENERDVR HANDLES ⦁ Twitter: @ObscureNerdVR ⦁ Instagram: @ObscureNerd ⦁ TikTok: @ObscureNerdVR ⦁ Youtube: @ObscureNerdVR ⦁ Facebook: ObscureNerd ------------------------------------------------------- Official website: https://www.coffinrotvr.com Quest: https://www.oculus.com/experiences/quest/4382898511826807 Steam page: https://store.steampowered.com/app/1112690/Coffin_Rot_Brewing_Co/ Devlog: https://www.twitter.com/CoffinRotVR About Coffin Rot Brewing Co. Experience an intense and immersive dive into the watery underworld of pirate bartending! Build out your tavern, raise your fortunes, strengthen your firepower! Lest we forget -- greed in this world can never be sated. Down here, new management means nothing to those still collecting on the debt of your infamous, tomb-sunken father! The dreaded Debt Collector is coming. Will you be prepared? Features: Tend: Whip up drinks for your ghostly patrons and pile your wealth on high. Keep a clean bartop and you're certain to attract the finest of the Captains to brave the sea. Earn every piece of gold you can muster- you'll need it! Defend: Use your arsenal to blast away an army of mangy little skellies lead by the Tomblord. They've been reanimated just to clean you out! Defend your booty with all you've got! Spend: Extend your bar for additional seating, unlock powerful new weapons, traps, items, and gizmos to pit your wits against your enemies! Ascend: Rack up combos and kills to increase your score. Track local highscores and compete against your fellow freebooters to earn the title of the highest-ranking barlord in the depths! Cosmetics: Swap out your ghoulie parts through gameplay challenges! Immerse: Fill your role with a full range of motion behind the counter! Easter Eggs: Many treasures here to find, explore the secrets left behind! Website: https://www.clique.games/coffinrot

  • Clique Games Adds Spooky Updates to their VR Game Lineup

    It’s officially Spooky Season! To celebrate here at Clique Games, we worked with our game developers to offer some spook-tacular Halloween updates to help you get into the spirit of it all! Check out the limited time updates on our games below! Zombie Mode in Dragon Fist: Kung Fu VR Dragon Fist VR now features a brand new Zombie Mode where you can fully immerse yourself into the Halloween season by taking on Kung Fu Zombies! You’ll find new enemy models, unique environments, spooky Halloween decorations, and a new leaderboard! Play against waves of undead foes or join them in Undead Mode where you and your opponent are zombified with new appearances, pressure points, breathing, and voices. Dragon Fist: Kung Fu VR is available to play now on Steam and AppLab. Rogue Ascent “Bone” Skin You’ve heard of hand tracking, now get ready for Bone Tracking! For Halloween Rogue Ascent is featuring all new skeleton hand models so you can become an undead nightmare for your enemies. You’ll also be able to find Halloween exclusive pick ups and items in game! Rogue Ascent is available to play now on Oculus Quest on via Applabs. Coffin Rot: Increased Spawn Rate for Pumpkin Spice Halloween has finally escaped the Debt Collector’s claws and is invading Coffin Rot’s bar! Skeletons broke into the pumpkin supply and now can wear them while they attack. Captains are more thirsty and are looking for that sweet pumpkin spice latte they adore. Hop back into your favorite undead tavern and get to servin’. Coffin Rot Brewing Co. is available to play now on Applabs and Steam. We wish everyone a very Happy Halloween this Spooky Season!

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