Category
Case Studies
7 posts
Case StudiesHow We Market Live-Service Game Updates Without Burning OutLearn how Clique Games markets live-service game updates with a repeatable, low-lift system that drives engagement and revenue—without burning out small dev teams.Case StudiesCase Study: Optimizing TikTok Ad Spend PerformanceSee how leveraging creative A/B testing, a mix of in-house and influencer-driven content, and constant optimization can help your TikTok ads see remarkable results in both engagement and conversions.Case StudiesHow Frenzy VR Transformed from Niche Title to VR PowerhouseDiscover how Frenzy VR revived its player base and boosted sales through strategic TikTok marketing, a key platform merger, and the release of its sequel, Frenzy Extinction. Learn the steps indie game developers can take to breathe new life into older titles.Case StudiesRevitalizing Frenzy VR through TikTok MarketingThis case study delves into how Clique Games transformed Frenzy VR, a once-popular but fading virtual reality game developed by Innoverse Games, into a rejuvenated sensation through a strategic TikTok marketing campaign.Case StudiesMeta's New App Store a Good Sign for VR IndiesFrenzy VR, developed by Innoverse Games and published by Clique Games, exemplifies the huge opportunities for VR titles that start on Meta's AppLab and then hit the Meta Store.Case Studies"Monkey Doo" Battle Pass Success StoryThe implementation of a monthly subscription model in the form of the "Battle Pass", coupled with a game update strategy for the live-service game "Monkey Doo" marked a significant shift in the game's monetization.Case StudiesEmpowering "AppLab" VR Games to Thrive on the Official Meta StoreThis case study examines three games: Rogue Ascent VR, Dragon Fist: VR Kung Fu, and Monkey Doo, demonstrating the significant value of reaching the Meta store.
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