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Our 3 Steps to Publishing

1. Title Optimization & Asset Creation

We start by taking your experience and making sure it's in tip-top shape for all Official Platforms.

2. Publishing & Porting

Your game will start it's migration to every VR platform possible, including any headsets we need ports for.

3. Marketing, PR, & Community

Trailers, Influencers, Events, Articles, and more -- we'll get the lead up, day of, and post launch nailed down.

VR Publishing Should Be

Connections to get you anywhere

See all our 
Published Games

Check out all the virtual reality games that Clique Games has published so far

Explore our

Free VR News & Resources

After struggling alone for a long time, Clique came along and took the weight off my shoulders in terms of sales, marketing, advertising, staff, allowing me to focus on the thing I love: Game Development.

Ben Olding

Ben Olding Games

Simply stated, Clique does excellent work. They have an eye for detail that serves them and their development partners well. Their dedication to their craft is unmistakable.

Jordan McGraw

Nooner Bear Studio

Clique has been instrumental in making Monkey See Monkey Doo Doo a success. From day one, they have been full steam ahead and always have our best interest in mind. I am grateful for the opportunity to work with Brandon, Waylon, and the team!

Spencer Cook

Continuum XR

Working for Clique Games has been one of the most enriching experiences I’ve had in this industry. They truly care about leaving a mark on the gaming landscape, and it’s an incredible feeling to be a part of that!

Tanner Jenkins

Community Manager

Working with Clique has allowed me to flex my creativity and technical skills while collaborating with talented developers and artist. They've let me focus on what is important to me, making awesome games. 

Noah bannister


Working for Clique Games is like being strapped to a rocket ship hurling towards the future of VR gaming. At Clique Games, we're not just building games - we're building the future, and it's an exciting journey to be a part of.

Jon-Luke Ratliff

Marketing Director

Read our


Great games deserve more than luck.


Titles launched and published


Downloads across all games


Years of VR Industry Expertise


Average game rating out of 5


Likes on social media

We believe that if a VR experience is good enough, people should be able to find and play it with ease.

Clique Game's Founder Brandon Egolf walks you through how Rogue Ascent went from a vertical slice demo, to a fully funded Kickstarter, to launching on the Official Quest Store.

Free PDF:

Zero to Launch:

How to market your VR game from scratch.

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